About the game: 3 O’clock Horror is a short escape-the-room-inspired experience that draws inspiration from other horror games like Resident Evil and Faith, as well as Lovecraftian tales. It combines these influences to create a single, short horror experience that can be easily replayed to achieve different endings.
This game features a total of 3 endings and a full mansion to explore. The mansion is inhabited by 3 enemies that will "wake up" at different times during the player's exploration. As is common in horror games, parts of the story unfold through notes and messages left behind on the mansion walls.
What I did:
Links: Development Process | Steam Page
Platforms: PC, Android
Project Length: 6 months (PC), additional 3 months (Android)
Engine, Tools, and Language: Unity, Adobe Suite, GitHub, Trello, C# Visual Studio
Link: Development Process | Itch.io Page
Platforms: PC
Project Length: 3 months
Engine, Tools, and Language: Unity, Adobe Suite, Blender, C# Visual Studio
About the game: This game offers a brief yet dynamic blend of platformers and Tetris. Its unique feature lies in the ever-changing path to the top of the map, ensuring a distinct experience with each playthrough. All blocks are randomly selected and placed, cascading down the grid. As the game progresses, difficulty increases with strategic stop points to clear the screen and events gradually erasing the floor, leaving only the Tetris blocks. To assist players, two power-ups are available: one for increased speed and another enabling a second jump.
What I did:
About the game: Antidote is an engaging cure-finding experience where players step into the role of a scientist dedicated to manufacturing a remedy for a challenging pathogen. The game mechanics revolve around experimenting with various stats in the lab and meticulously documenting the most effective strategies to eliminate the pathogen while minimizing harm to neutral cells.
What I did:
Link: Development Process
Platforms: PC
Project Length: 5 months
Engine, Tools, and Language: Unity, Github, C# Visual Studio
I am an aspiring game designer, originally from Brazil and currently based in the United States. Specializing in programming with C# and the Unity engine
I am passionate about learning the intricacies of video game development and am eager to grow and contribute to the world of game design.
Here's a glimpse of some games that inspire me:
Currently playing: Resident Evil 4 Remake
Gaming Morning Show: Twitch Interview
Making it Mobile: DSU Article
Alzheimer's Video Game: DSU Article